2008 IEEE World Congress on Computational Intelligence (WCCI 2008)
Hong Kong, June 1-6, 2008

Special Session
on Computational Intelligence in Games

-- a joint session for IJCNN, CEC, FUZZ --


Games have proven to be an ideal test domain for the study of Computational Intelligence methods as they provide cheap, competitive, dynamic, reproducible environments suitable for testing new search algorithms, pattern-based evaluation methods or learning concepts, and at the same time are interesting to observe and fun to play. CI techniques have successfully been applied to many different kinds of games, however a number of research issues and open questions still remain.

The session is dedicated to Computational Intelligence methods (neural networks, evolutionary computation, fuzzy systems, machine learning, biologically inspired approaches, ...) in development and playing of computer games. Both theoretical and application-based submissions are invited. The session aims to bring together leading researchers and practitioners in this field.


Topics of interest include, but are not limited to, the following:

Important Dates


Please follow the WCCI 2008 paper preparation and submission guidelines.

Session organizers

©Michał Okulewicz